One Day Academy

Computer Programming Courses

Intro to Game Programming
Suggested Age

10-18

Prerequisites

Computer Apps for Kids
OR Office Applications 1

 

Process/Purpose

Students will learn basic to advanced computer programming & logic

skills while having fun CREATING THEIR OWN COMPUTER GAMES!

 

1st semester:

Scratch, a fun, free, beginner-friendly programming environment, is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge. You drag and drop blocks of code to build programs. Students will also be able to share their game with others online, too.

 

2nd semester:

Python: A typed, command-line programming language. Whether you're new to programming or an experienced programmer, it's easy to learn and use Python. And it's Free.

Homework: 1-3 hour per week

 

Curriculum/Materials
  • Laptop computer required w/Windows 7 or later  (Some instructors may be able to provide one, if needed)

  • 2 Textbooks:

    • TBD by March 1

    • TBD by March 1

  • A USB flash drive is required to store student programs

     

Advanced Game Programming
Suggested Age:

15-18

 

Prerequisites

Intro to Game Programming OR instructor

approval

 

Purpose

In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You’ll learn how to:

  • Harness the power of repeat loops and recursion

  • Use if/else statements and logical operators to make decisions

  • Store data in variables and lists to use later in your program

  • Read, store, and manipulate user input

  • Implement key computer science algorithms like a linear search and bubble sort

 

Hands-on projects will challenge you to create an Ohm’s law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.

  

Curriculum/Materials
Web Design for Kids Using HTML5 & CSS3
Suggested Age

10-13

 

Prerequisites

Computer Applications for Kids or

equivalent experience

 

Process/Purpose

Kids will learn:

  • How a Computer Works

  • The History of the Internet

  • How the Internet Works

  • Internet Safety

  • What a Website Is

  • What a Blog is

  • How to Plan a Website

  • The Design Aspects of a Website

  • Basic HTML5

  • What CSS Is

  • How to use Web-Authoring Tools

  • Web Hosting Options

  • Shopping Cart Options (if needed for their site)

 

In a fun and creative workshop-style class, each week we will study a new topic and create a website page by page. By the end of the year, your child will have completed a website of which to be proud! They will also learn how a computer is made and the history of the internet. This is a great class to introduce kids to the usefulness of computers beyond games and email, and prepare them for a lifetime of using the Internet.

 

Homework: 1 hour per week

 

Curriculum/Materials

 

Web Programming for Teens
Suggested Age

14-18

 

Prerequisites

Computer Apps 1 or equivalent experience

 

Process/Purpose
  • Learn beginning to intermediate web design, HTML5, CSS3, and tips & tricks

  • Fulfills 1 credit state requirement for Technology Applications

  • Your student will have a fully functional website (online with approval) at the end of the course

  • Certificate of Completion awarded for web design

 

Homework: 2-3 hour per week

 

Curriculum/Materials

 

Java Programming
Suggested Age

15 -18 (or 12-14 with strong math background)

 

Prerequisites
  • No previous computer programming courses are required.

  • The student needs to be comfortable with a computer, able to download and install files from the internet.

 

Purpose

An introduction to computer programming using a modern language (Java). Students will learn the basics of programming techniques including object-orientation, design and algorithm development in a fun environment. This is a prerequisite to the advanced mobile game computing course.

 

Curriculum/Materials

 

The cost is $29.95. The book is an online book only. The book content is formatted as Word documents. You do not have to purchase Microsoft Word, there is free software available to view Word documents on any operating system.

 

  • The software to run and develop the Java code is all free to download. The development environment will be available on a USB flash drive for students to copy on the first day of class.

  • Laptops for the class are required.

 

Animation Programming with Alice
Suggested Age

14-19

 

Prerequisites

Computer Apps I and/or Web Design for Teens OR instructor approval

 

Purpose

 We will use Alice 2.0 to learn the basics of object-oriented computer programming. Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience. Alice 2.4 is FREE to download to use in class & at home. 

 

Curriculum/Materials

 

Computer Science Principles
Suggested Age

15 -18

 

Prerequisites
  • The student must have successfully completed a first-year high school algebra course with a strong foundation in basic linear functions and composition of functions, and problem-solving strategies that require multiple approaches and collaborative efforts.

  • Students should be able to use a Cartesian ( x , y ) coordinate system to represent points in a plane. It is important that students understand that any significant computer science course builds on a foundation of mathematical and computational reasoning that will be applied throughout the study of the course.

 

Purpose

The Computer Science Principles course is designed to be equivalent to a first-semester introductory college computing course. In this course, students will develop computational thinking skills vital for success across all disciplines, such as using computational tools to analyze and study data and working with large data sets to analyze, visualize, and draw conclusions from trends. The course engages students in the creative aspects of the field by allowing them to develop computational artifacts based on their interests. Students will also develop effective communication and collaboration skills by working individually and collaboratively to solve problems, and will discuss and write about the impacts these solutions could have on their community, society, and the world.

Curriculum/Materials
  • Laptop computer required  (Some instructors may be able to provide one, if needed)

  • There will be extensive homework that will be assigned and access to the internet outside of class is required. Public internet access points are available at libraries and coffee shops.

 

 
 
 
 
 
 
 

One Day Academy

PO Box 151496
Austin, TX 78715

info@onedayacademy.com

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