Advanced Game Programming
Course #:
Division:
Engineering & Technology
Department:
Computer Programming
Suggested Age:
15-18
Prerequisites:
Intro to Game Programming OR instructor approval
Course Description:
Purpose
In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You’ll learn how to:
Harness the power of repeat loops and recursion
Use if/else statements and logical operators to make decisions
Store data in variables and lists to use later in your program
Read, store, and manipulate user input
Implement key computer science algorithms like a linear search and bubble sort
Hands-on projects will challenge you to create an Ohm’s law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.
Curriculum/Materials:
Laptop computer required (Some instructors may be able to provide one, if needed)
Textbook: Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math Paperback by by Majed Marji
A USB flash drive is required to store student programs